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									What animation projects should beginners start for best learning? - Autodesk Maya				            </title>
            <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/</link>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8338</link>
                        <pubDate>Thu, 01 May 2025 10:46:14 +0000</pubDate>
                        <description><![CDATA[Since you mentioned limited time (5-6 hours per week), I&#039;d suggest focusing on micro-animations that you can actually finish. Nothing worse than having 10 half-finished projects.Some quick c...]]></description>
                        <content:encoded><![CDATA[<p>Since you mentioned limited time (5-6 hours per week), I'd suggest focusing on micro-animations that you can actually finish. Nothing worse than having 10 half-finished projects.<br /><br />Some quick completable ideas:<br />- A character picking up an object<br />- A door opening with character interaction<br />- A simple emotional reaction shot<br />- A character drinking from a cup<br /><br />Small, focused animations that demonstrate specific principles will serve you better than ambitious projects you can't finish with your time constraints.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>WilliamCarve</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8338</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8319</link>
                        <pubDate>Tue, 22 Apr 2025 14:37:41 +0000</pubDate>
                        <description><![CDATA[Try this: record yourself doing the movements you want to animate. Watching yourself in slow motion is SUPER helpful for understanding how bodies actually move!]]></description>
                        <content:encoded><![CDATA[<p>Try this: record yourself doing the movements you want to animate. Watching yourself in slow motion is SUPER helpful for understanding how bodies actually move!</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>KerrysRix</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8319</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8302</link>
                        <pubDate>Wed, 16 Apr 2025 11:39:56 +0000</pubDate>
                        <description><![CDATA[Walk cycles are deceptively challenging! I remember spending weeks on my first one thinking &quot;how hard can it be? I walk every day!&quot; The key is really understanding weight shifting and how fe...]]></description>
                        <content:encoded><![CDATA[<p>Walk cycles are deceptively challenging! I remember spending weeks on my first one thinking "how hard can it be? I walk every day!" The key is really understanding weight shifting and how feet actually move - they don't just go in straight lines but actually cross over the center line slightly. It's amazing how many professionals in the game industry still get this wrong.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>An.D.</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8302</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8282</link>
                        <pubDate>Thu, 10 Apr 2025 15:07:26 +0000</pubDate>
                        <description><![CDATA[@thiva32, Actually, experienced animators can tell within 5 seconds of watching a bouncing ball animation whether someone understands the fundamentals. I&#039;ve literally been in hiring meetings...]]></description>
                        <content:encoded><![CDATA[@thiva32, Actually, experienced animators can tell within 5 seconds of watching a bouncing ball animation whether someone understands the fundamentals. I've literally been in hiring meetings where candidates were rejected based on poor ball physics in their demo reel.]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>HrentDelek</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8282</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8264</link>
                        <pubDate>Tue, 08 Apr 2025 19:16:35 +0000</pubDate>
                        <description><![CDATA[lol everyone&#039;s like &quot;sTaRt WiTh A bOuNcInG bAlL&quot; but let&#039;s be real - nobody&#039;s portfolio ever got them hired because they had an amazing bouncing ball animation &#x1f602;]]></description>
                        <content:encoded><![CDATA[<p>lol everyone's like "sTaRt WiTh A bOuNcInG bAlL" but let's be real - nobody's portfolio ever got them hired because they had an amazing bouncing ball animation &#x1f602;</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>thiva32</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8264</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8248</link>
                        <pubDate>Thu, 03 Apr 2025 10:12:35 +0000</pubDate>
                        <description><![CDATA[If you&#039;re using Blender, Polyfjord on YouTube has amazing beginner-friendly animation tutorials. Some cool ones that take just a day or two:
- Twisting crystals- Animated fireball- Simple m...]]></description>
                        <content:encoded><![CDATA[<p>If you're using Blender, Polyfjord on YouTube has amazing beginner-friendly animation tutorials. Some cool ones that take just a day or two:</p>
<p>- Twisting crystals<br />- Animated fireball<br />- Simple mechanical robot<br />- Wall destruction<br /><br />Also check out Blender Made Easy for quick environment stuff like ocean scenes with rain. You can complete those in under an hour.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>BarneyLot</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8248</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8231</link>
                        <pubDate>Wed, 02 Apr 2025 12:15:26 +0000</pubDate>
                        <description><![CDATA[After the bouncing ball, a solid progression would be:1. Walk cycles (seriously harder than they look)2. Run cycles 3. Walk/run with props4. Jump animations5. Weight lifting animation (great...]]></description>
                        <content:encoded><![CDATA[<p>After the bouncing ball, a solid progression would be:<br /><br />1. Walk cycles (seriously harder than they look)<br />2. Run cycles <br />3. Walk/run with props<br />4. Jump animations<br />5. Weight lifting animation (great for learning how to convey mass)<br />6. Basic combat moves (punch, kick, sword swing)<br />7. Combat combos<br /><br />For rigs, check out the Agora site - they have tons of free ones. The Ultimate Fox and Ultimate Beefy are good starter rigs.<br /><br />For portfolio pieces, I'd recommend picking 3-4 of these exercises and really polishing them rather than doing all of them with mediocre quality.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>Dariozex</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8231</guid>
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                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8205</link>
                        <pubDate>Thu, 27 Mar 2025 11:28:29 +0000</pubDate>
                        <description><![CDATA[&#x1f446; This! I can&#039;t believe how many people want to skip the ball exercise and go straight to character animation. You&#039;re just setting yourself up for frustration.]]></description>
                        <content:encoded><![CDATA[<p>&#x1f446; This! I can't believe how many people want to skip the ball exercise and go straight to character animation. You're just setting yourself up for frustration.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>KerrysRix</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8205</guid>
                    </item>
				                    <item>
                        <title>RE: What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8187</link>
                        <pubDate>Wed, 26 Mar 2025 13:35:51 +0000</pubDate>
                        <description><![CDATA[The absolute first thing any animator should master is the bouncing ball. It might seem overly simplistic, but it teaches ALL the fundamental principles:- Timing- Spacing- Squash and stretch...]]></description>
                        <content:encoded><![CDATA[<p>The absolute first thing any animator should master is the bouncing ball. It might seem overly simplistic, but it teaches ALL the fundamental principles:<br /><br />- Timing<br />- Spacing<br />- Squash and stretch<br />- Arcs<br />- Anticipation<br /><br />Start with a basic bounce that loops perfectly. Then try changing the ball's properties - make it heavy like a bowling ball, light like a beach ball, or bouncy like a tennis ball. Once you've mastered that, give your ball some personality. Make it hesitate before jumping a gap, or add simple appendages like ears that follow through.<br /><br />Only after you've really nailed the bouncing ball should you move to more complex animations. This isn't just my opinion - it's the standard first exercise in literally every animation program worldwide for the past 80+ years.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>HrentDelek</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8187</guid>
                    </item>
				                    <item>
                        <title>What animation projects should beginners start for best learning?</title>
                        <link>https://forums.3dmodels.org/autodesk-maya/what-animation-projects-should-beginners-start-for-best-learning/#post-8180</link>
                        <pubDate>Tue, 25 Mar 2025 09:51:51 +0000</pubDate>
                        <description><![CDATA[I&#039;ve been learning 3D modeling for about 2 months now, and I want to start creating some animation projects to build a small portfolio. I have access to Autodesk Maya.
What animation exerci...]]></description>
                        <content:encoded><![CDATA[<p>I've been learning 3D modeling for about 2 months now, and I want to start creating some animation projects to build a small portfolio. I have access to Autodesk Maya.</p>
<p>What animation exercises would you recommend for someone with limited time (about 5-6 hours per week)? I'd like to focus on projects that teach fundamental skills but also look impressive enough to include in a beginner portfolio.</p>
<p>Any suggestions for character rigs I could use? Thanks!</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/autodesk-maya/">Autodesk Maya</category>                        <dc:creator>Willowth</dc:creator>
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