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									At what point does low poly become high poly? - Off-Topic				            </title>
            <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/</link>
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                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7962</link>
                        <pubDate>Mon, 10 Feb 2025 12:14:11 +0000</pubDate>
                        <description><![CDATA[Thanks everybody! So basically there&#039;s no fixed number - it depends on the project, the platform, and what you&#039;re actually modeling. Makes a lot more sense now!]]></description>
                        <content:encoded><![CDATA[<p>Thanks everybody! So basically there's no fixed number - it depends on the project, the platform, and what you're actually modeling. Makes a lot more sense now!</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>GeorgeWaria</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7962</guid>
                    </item>
				                    <item>
                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7953</link>
                        <pubDate>Fri, 07 Feb 2025 15:30:35 +0000</pubDate>
                        <description><![CDATA[bruh just use nanite and forget about poly count &#x1f60e;]]></description>
                        <content:encoded><![CDATA[<p>bruh just use nanite and forget about poly count &#x1f60e;</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>HowardZes</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7953</guid>
                    </item>
				                    <item>
                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7933</link>
                        <pubDate>Thu, 06 Feb 2025 16:49:56 +0000</pubDate>
                        <description><![CDATA[It all depends on what you&#039;re modelling. A simple cube could be low poly at 6 faces, while a detailed character could be considered low poly at 20k faces. It&#039;s all about the minimum number o...]]></description>
                        <content:encoded><![CDATA[<p>It all depends on what you're modelling. A simple cube could be low poly at 6 faces, while a detailed character could be considered low poly at 20k faces. It's all about the minimum number of polygons needed to effectively represent the shape. If you're doing a stylised low-poly look, it's different - you're deliberately using visible polygons as part of the aesthetic.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>MliscaBiz</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7933</guid>
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				                    <item>
                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7925</link>
                        <pubDate>Wed, 05 Feb 2025 13:26:02 +0000</pubDate>
                        <description><![CDATA[One practical consideration: try to UV unwrap anything over 10k polys. Pain in the neck! That&#039;s often what defines &quot;low poly&quot; for me - can I actually work efficiently with it? High poly is g...]]></description>
                        <content:encoded><![CDATA[<p>One practical consideration: try to UV unwrap anything over 10k polys. Pain in the neck! That's often what defines "low poly" for me - can I actually work efficiently with it? High poly is great for detail, but you need that optimized low poly for actual production use.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>hzr414n</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7925</guid>
                    </item>
				                    <item>
                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7918</link>
                        <pubDate>Wed, 05 Feb 2025 12:16:43 +0000</pubDate>
                        <description><![CDATA[Think in terms of purpose rather than specific numbers. A low poly model is what you actually use in production - games, realtime rendering, etc. High poly is what you use to bake details fr...]]></description>
                        <content:encoded><![CDATA[<p>Think in terms of purpose rather than specific numbers. A low poly model is what you actually use in production - games, realtime rendering, etc. High poly is what you use to bake details from - this can be millions of polys. The whole point is to capture high resolution details in texture maps that your low poly model can use.</p>
<p>Here's a practical way to think about it:</p>
<p>For basic props (like a monitor): <br />- Low poly: 50-200 tris<br />- Mid poly: 200-1000 tris<br />- High poly: 1000+ tris<br /><br />For characters:<br />- Low poly (mobile): 3k-10k<br />- Mid poly (modern games): 15k-50k<br />- High poly (baking): 100k-millions<br /><br />But these are rough guidelines, not rules.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>HrentDelek</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7918</guid>
                    </item>
				                    <item>
                        <title>RE: At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7912</link>
                        <pubDate>Wed, 05 Feb 2025 11:09:52 +0000</pubDate>
                        <description><![CDATA[From a game development perspective, it&#039;s all relative to your project. In our current project, &quot;low poly&quot; characters are 15-40k polygons, which would have been considered high poly a few ye...]]></description>
                        <content:encoded><![CDATA[<p>From a game development perspective, it's all relative to your project. In our current project, "low poly" characters are 15-40k polygons, which would have been considered high poly a few years ago. For mobile games, you may need to stay under 10k. Meanwhile, some AAA games with UE5's Nanite can handle much more. There's no universal number - it depends on your platform and requirements.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>Serhii</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7912</guid>
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				                    <item>
                        <title>At what point does low poly become high poly?</title>
                        <link>https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7910</link>
                        <pubDate>Wed, 05 Feb 2025 11:04:27 +0000</pubDate>
                        <description><![CDATA[Total beginner here - I keep seeing the terms low poly and high poly everywhere, but what actually defines them? Is there a certain number of polygons that makes something low or high? I get...]]></description>
                        <content:encoded><![CDATA[<p>Total beginner here - I keep seeing the terms low poly and high poly everywhere, but what actually defines them? Is there a certain number of polygons that makes something low or high? I get different answers everywhere I look.</p>]]></content:encoded>
						                            <category domain="https://forums.3dmodels.org/off-topic/">Off-Topic</category>                        <dc:creator>GeorgeWaria</dc:creator>
                        <guid isPermaLink="true">https://forums.3dmodels.org/off-topic/at-what-point-does-low-poly-become-high-poly/#post-7910</guid>
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