3DCoat vs ZBrush - A Professional Comparison
 
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3DCoat vs ZBrush - A Professional Comparison


TylerAdunk
(@tyleradunk)
Active Member
Joined: 9 years ago
Posts: 17
Topic starter  

I just started testing 3DCoat and frankly I'm impressed. It feels like everything I wanted ZBrush to be. The viewport rendering actually shows you what you're getting in your game engine, unlike ZBrush where you're basically working blind half the time. Being able to switch between sculpting and texturing on the fly is amazing and the UI actually makes sense for once! The texturing brushes are also fantastic - much easier to work with in an artistic way than having to rely on procedural tools all the time. There are a few bugs here and there, but nothing major. Does anyone else use it? I think it could replace both ZBrush and my texturing applications.



   
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Serhii
(@humster3d)
Estimable Member Admin
Joined: 10 years ago
Posts: 200
 

Not so fast. I've been using both for years, and 3DCoat has some serious problems. Voxel sculpting gets really messy unless you crank up the resolution, and then you're just dealing with the same problems as high-res dynamesh. The whole "rooms" system is driving me crazy - need a quick adjustment? Sorry, you have to send everything to another room, make your change, then send it back. Super annoying compared to just doing what you need right in ZBrush. That said, the retopo tools are actually better than ZBrush in some ways. The auto retopo works well enough, and the manual tools give you a lot more control.



   
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WilliamCarve
(@williamcarve)
Eminent Member
Joined: 9 years ago
Posts: 31
 

Did some performance testing on my setup (3090 GPU, 64GB RAM). With 32M triangles you get a bit of lag, but it's totally workable. Push it to 128M though and it gets pretty rough - definitely not usable for serious work. This is on the latest version 2024.13. Can't really compare with ZBrush since I usually stay under a few million tris anyway.



   
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Davidmep
(@davidmep)
Active Member
Joined: 9 years ago
Posts: 10
 

does anyone know if these work on my macbook air?? want to start doing 3d art but don't have a pc



   
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HrentDelek
(@hrentdelek)
Eminent Member
Joined: 8 years ago
Posts: 25
 

The big problem with 3DCoat is how it handles basic operations.

Try just importing and exporting a model - you can't, because everything comes bundled with processes that can mess up your mesh. In production you need reliability. That's why I use ZBrush for sculpting and Toolbag for texturing. Boring maybe, but it works.

In fact, I've just switched to Mudbox.

Seriously. It's exactly what I need: simple tools that just work, good subdivision support, and it plays nice with Maya and Photoshop. No crazy features I'll never use, just the basics done right. For my workflow (mostly simple brushes and subdivision) it's perfect. Sometimes the old solutions are the best.



   
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hzr414n
(@hzr414n)
Active Member
Joined: 8 years ago
Posts: 10
 

who even needs these when we have blender lmaooo 🤣

zBrush suxx!!! tried it once, couldn't even figure out how to rotate the view.



   
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MliscaBiz
(@mliscabiz)
Eminent Member
Joined: 9 years ago
Posts: 18
 

I have been using ZBrush since '04 and nothing comes close in terms of speed and reliability. Yes, the interface is weird, but once you get the hang of it, the software just flies. Plus, there's a tutorial for literally everything you might want to do.

3DCoat may look prettier, but I'll take rock-solid performance over a pretty interface any day.



   
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Dancing
(@dancing)
Active Member
Joined: 10 years ago
Posts: 4
 

which one is cheaper??? cant find prices on the website lol



   
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HowardZes
(@howardzes)
Active Member
Joined: 7 years ago
Posts: 16
 

Really? Every texturing software out there kind of sucks in its own way. 3DCoat has great brushes but crashes like crazy. Substance Painter talks a big game about being non-destructive, but try comparing it to Mari. Designer is probably the least horrible, but that's not saying much. I am still waiting for someone to make the perfect texturing software...



   
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HaroldVew
(@haroldvew)
Active Member
Joined: 7 years ago
Posts: 16
 

Anyone else notice how 3DCoat gets worse with each update? The retopo interface used to be so clean and easy to read. Now it's just a mess of identical buttons with cut-off text. And don't get me started on features randomly breaking between versions. Classic case of trying to do everything instead of doing a few things really well.



   
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